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Planet Cheese

Planet Cheese is the result of the first module of Blender Classes from Escola Revolution (http://escolarevolution.com.br/).

This first module uses the theme of planets and space to introduce a lot of Blender and 3d art concepts. I learned a lot about UV Mapping, composing, and lightning.

The module tasks were divided between styles. Besides the cartoonish style of Planet Cheese, we worked on a few other styles. A more realistic (The Death Star), ultra-realistic (Earth and Moon), and abstract concept (Golden Lines).

It could look strange, but what I've learned from these different styles directly or indirectly influenced Planet Cheese's cartoon artwork. As a starter the background. The background was presented in the Realistic planets classes. I practically used the same shaders but more colorful and vibrant than the realistic background shown in the class. The ultra-realistic class sparked the idea of using displacement and I just pushed it to the limits by creating a hedgehog-look-a-like planet (IDK why but with Yoshi's colors). And I used the idea to use the set Position node on Geometry Nodes to distribute the little satellites that were learned in the abstract classes.

I am thankful for all the classes from Ivan Stephan and all the help from the monitors: Anderson Almeida and Mi Moraes.

Planet Cheese

Planet Cheese

The Astronaut was based on the work of Catalyst (https://www.instagram.com/catalystvibes/).

The Astronaut was based on the work of Catalyst (https://www.instagram.com/catalystvibes/).

Astronaut wireframe, IDK why the shader triangulate the wireframe

Astronaut wireframe, IDK why the shader triangulate the wireframe

The background

The background

The Cartoon planets.

The Cartoon planets.

The module also worked on different styles. This the ultra realistic Earth were we leaned a lot about UV Mapping.

The module also worked on different styles. This the ultra realistic Earth were we leaned a lot about UV Mapping.

A more abstract style using Geometric Nodes

A more abstract style using Geometric Nodes

A "realistic approach" of the Death Star. The composition was based on the work of Alex Pi (https://www.artstation.com/artwork/GawZr3) and the Death Star UV texture I found on a YouTube video from CGSheep.

A "realistic approach" of the Death Star. The composition was based on the work of Alex Pi (https://www.artstation.com/artwork/GawZr3) and the Death Star UV texture I found on a YouTube video from CGSheep.